<?xml version="1.0" encoding="UTF-8"?><toc><section id="sec_foreword"><title>Foreword</title></section><section id="sec_intro"><title>Introduction</title></section><section id="sec_1"><label>1</label><title>Scope</title></section><section id="sec_2"><label>2</label><title>Normative references</title></section><section id="sec_3"><label>3</label><title>Terms and definitions and abbreviated terms</title><section id="sec_3.1"><label>3.1</label><title>Terms and definitions</title></section><section id="sec_3.2"><label>3.2</label><title>Abbreviated terms</title></section></section><section id="sec_4"><label>4</label><title>Domain and concepts</title><section id="sec_4.1"><label>4.1</label><title>General</title></section><section id="sec_4.2"><label>4.2</label><title>Domain</title></section><section id="sec_4.3"><label>4.3</label><title>Concepts</title></section><section id="sec_4.4"><label>4.4</label><title>Basic components</title><section id="sec_4.4.1"><label>4.4.1</label><title>General</title></section><section id="sec_4.4.2"><label>4.4.2</label><title>Image set</title><section id="sec_4.4.2.1"><label>4.4.2.1</label><title>General</title></section><section id="sec_4.4.2.2"><label>4.4.2.2</label><title>Image</title></section><section id="sec_4.4.2.3"><label>4.4.2.3</label><title>Camera external parameters</title></section><section id="sec_4.4.2.4"><label>4.4.2.4</label><title>Camera internal parameters</title></section></section><section id="sec_4.4.3"><label>4.4.3</label><title>3D model</title><section id="sec_4.4.3.1"><label>4.4.3.1</label><title>General</title></section><section id="sec_4.4.3.2"><label>4.4.3.2</label><title>Vertex</title></section><section id="sec_4.4.3.3"><label>4.4.3.3</label><title>Face</title></section><section id="sec_4.4.3.4"><label>4.4.3.4</label><title>Normal</title></section><section id="sec_4.4.3.5"><label>4.4.3.5</label><title>Tessellation</title></section></section><section id="sec_4.4.4"><label>4.4.4</label><title>3D model — Image set integration</title><section id="sec_4.4.4.1"><label>4.4.4.1</label><title>General</title></section><section id="sec_4.4.4.2"><label>4.4.4.2</label><title>Visibility</title></section><section id="sec_4.4.4.3"><label>4.4.4.3</label><title>Model projection</title></section></section><section id="sec_4.4.5"><label>4.4.5</label><title>XML based object model</title></section></section></section><section id="sec_5"><label>5</label><title>Image-based representation usage example</title><section id="sec_5.1"><label>5.1</label><title>General</title></section><section id="sec_5.2"><label>5.2</label><title>Image-based rendering</title></section><section id="sec_5.3"><label>5.3</label><title>Multi-object representation</title></section></section><section id="sec_6"><label>6</label><title>Conformance</title><section id="sec_6.1"><label>6.1</label><title>Objective</title></section><section id="sec_6.2"><label>6.2</label><title>Minimum requirements</title></section></section><section id="sec_A"><label>Annex A</label><title>Working example of the proposed information model (informative)</title><section id="sec_A.1"><label>A.1</label><title>General</title></section><section id="sec_A.2"><label>A.2</label><title>Exemplary data</title><section id="sec_A.2.1"><label>A.2.1</label><title>General</title></section><section id="sec_A.2.2"><label>A.2.2</label><title>Camera information representation</title></section><section id="sec_A.2.3"><label>A.2.3</label><title>Image information representation</title></section><section id="sec_A.2.4"><label>A.2.4</label><title>Mesh information representation</title></section></section><section id="sec_A.3"><label>A.3</label><title>Complete XML example</title></section></section><section id="sec_bibl"><title>Bibliography</title></section></toc>